Homme déconstruit
b3y0nd

thefakeproutofprogress - 01 Dec 2021

si ça te tente et que t'as pas prévu de te monter de PC prends une Series X, valeur à peu près sure sur cette gen à mon avis (plus que la précédente)

Ne vaut pas un clou
Cloud

thefakeproutofprogress - 01 Dec 2021

Ou tout simplement, tu le fais via Xcloud qui est dans l'abo gamepass, sûrement le moyen + économique à moins que tu aies une connexion pourrie.

"J'ai platiné FF13-2"
Zanarkand

https://www.jeuxvideo.com/test/1501200/ … idefix.htm

Bonne idée de jeu à faire avec son gamin.
Le design est sympa.

Le coq volant

Jooz - 01 Dec 2021

smiley11 où est le mal franchement

la serpillère de RuLL_34
CluBpop
SaPRophiLe
VeRSatiL

Jooz - 01 Dec 2021

smiley11

Gros fan des créations humoristiques dans les Forza pepe_feelsgood

Homme déconstruit
b3y0nd

Titanfall 1 a été retiré définitivement de toute vente en ligne smiley139

Zieutteur

b3y0nd - 01 Dec 2021
Moi qui pensait naïvement que le digital donnait une immortalité aux jeux.

Nintentraumatisé
Cheftrottoir

b3y0nd - 01 Dec 2021

Étant un jeu seulement multi c'était sur que ça arriverait.

Edit par Cheftrottoir (02 Dec 2021)

Invité(e)
seiken3

Yazu - 02 Dec 2021

Je l'ai fait il y a deux semaines, on aurait dit un solo développé par DICE.

Le endgame c'est quasiment les mêmes trucs que le solo de toute façon.

Edit par seiken3 (02 Dec 2021)

Le coq volant

Yazu - 02 Dec 2021

Epic Games qui file gratuitement ce Godfall Challenger Edition jeudi prochain.

Pourquoi je paye cet abo PS+ thisisfine

Ceiling Clott is watching you masturbate
clott

2021 : Voir une mamie faire de l'unboxing de Shin Megami Tensei pepe_feelsgood

Edit par clott (02 Dec 2021)

Zieutteur - 02 Dec 2021

Certains pensaient que cette version du jeu donnée sur le PS+ serait plus complète que le jeu de base, alors qu'elle est finalement moins complète. Et je trouve assez bizarre de jouer à du endgame directement mais bon perso, le jeu ne m'intéresse pas vraiment de toute façon.

Le coq volant - 02 Dec 2021

smiley129 Heureusement que certains mois relèvent le niveau (et qu'il y a des réducs régulières).

l'haleine
Fetide

Vince Zampella va prendre les commandes de la franchise Battlefield.

Rappel : Zampella c'est le boss de Respawn (Titanfall, Apex) et c'était le fondateur d'infinity ward (Cod Modern Warfare 1 & 2 et les Cod précédents)

l'haleine
Fetide

Sinon Solar Ash est sorti hier :

Je suis intrigué smiley61

L'homme le plus cheap du monde.
Nyzer

Est ce que ça serait un move volontaire de la part de Blizzard pour forcer les gens à acheter Warcraft Reforged ? smiley67

https://us.forums.blizzard.com/en/warcr … t/27602/52

Ca serait horrible si c'est le cas sachant que Reforged coûte extrêmement cher, qu'il n'a pas baissé de prix depuis sa sortie, et qu'il est juste totalement injouable en ligne à cause du manque de précision dans les actions par rapport à la version classique (et c'est pour ça que tout le monde reste sur la version classique).

Invité(e)
seiken3

Fetide - 03 Dec 2021

Il va avoir du boulot, Battlefield fait vraiment partie des pires IPs AAA.

Encore plus aujourd'hui avec le 2042.

Edit par seiken3 (03 Dec 2021)

Jooz la looz

Fetide - 03 Dec 2021

Ils sont surtout en train de dégager tous les tocards qui ont pris les pires décisions possibles pour 2042, DICE Suède principalement.

Edit par Jooz (03 Dec 2021)

Ceiling Clott is watching you masturbate
clott

seiken3 - 03 Dec 2021

Le changelog du prochain patch smiley6 :

Update 0.3.0
    Fixes, Changes, and Improvements
    General

        The Recent Players screen now include everyone from previous matches to allow for easier user reporting
        Made improvements to the « Interaction » system by switching the default « INTERACT » text on multiple interactions to reflect the action you are about to do, i.e. « OPEN CONTAINER », « CALL ELEVATOR »
        Resolved Kaleidoscope server room lighting issue
        Resolved an issue related to the velocity / trajectory while spawning in jets
        Improved helicopter animation in level fly-bys during insertion
        Improvements to address an issue where players killed in vehicles would fall beneath level geometry
        Improvements to streaming assets in deploy screen presentation
        Player no longer gets stuck in a zipline/rope after exiting a vehicle after entering it too close to a zipline or rope
        Exiting an open seat early in the enter animation no longer causes your aim pitch to lock up
        Correct field of view is applied immediately following insertion sequences

    User Interface

        Improved the Collection screens, making them easier to use and clear as to what you're interacting with
        Improved the ways in which you're able to manage your attachments via the Collection screen to reduce the number of interactions you need to have when building your loadouts
        Enhancements to our Player Card screen and End of Round (EOR) to provide additional polish
        Added new markers to make your newly unlocked items easier to find
        Improved screen transitions when entering and returning to the Main Menu
        Improved Report a Player flows, specifically around toxicity and cheating reports
        The in-game scoreboard now properly scales to match screen safe-zone settings
        Fixed instances where the scroll function didn't work in the Options screens
        Implemented Focus restoration for screens so the focused button is remembered when re-entering a screen
        Fixed visual effects remain on screen during End of Round
        CommoRose
            Improved responsiveness of CommoRose opening
            Fixed inactive objectives showing in the CommoRose for defenders in Rush & Breakthrough
            Fixed objectives not showing in the CommoRose for attackers in Rush

    Matchmaking & Friends

        Improved the experience between EOR and the Main Menu
        Improved Matchmaking reliability and reduced instances of Matchmaking failed
        Improved Crossplay invite flows
        Fixed Rich presence update issues, ensuring that your friends are better able to track where you are in Game
        Addressed servers getting stuck in unresponsive game states, where rounds fail to properly start
        Fixes to Friend Invitations for players on PC
        Fixed an issue where the friends list was sometimes not fully up to date

    Progression and Unlocks

        Introduction of weekly missions, providing set challenges that reward cosmetic unlocks
        Added 1st match bonus of 1000 Dark Market Credits for Hazard Zone
        Improved overall XP/Rank tracking and reliability
        Improved Mastery rank tracking
        Improved reliability of Player card tracking
        The required level to unlock an item is no longer visible once the item is unlocked
        Fixed a bug where Mastery Badges weren't displaying within the Portal Collection menu
        Fixed an issue that was not properly awarding XP for Angel resupplies
        3D preview of vehicles now displays the correct customizations in the Collection menu
        Added a notification when reaching a new Player Card Badge tier
        Added a notification when reaching a new Mastery tier

    Rendering

        Addressed a variety of visual flickering and stuttering issues
        Improvements to water rendering when Aiming Down Sight (ADS)
        Added sight definition for iron sights to allow correct ADS for the VCAR
        Leaving ADS is now smoother than before on Xbox One and PlayStation 4 consoles
        Addressed multiple graphical issues affecting water reflections
        Addressed an issue with character rendering for players joining a match in progress
        Made improvements to artifacts affecting DLSS implementation
        Fixed flickering in the oasis water in El Alamein on deploy
        Fixed animations sometimes glitching when picking up a weapon from the ground
        Fixed Aircrafts sometimes showing up with wrong landing gear visuals
        Fixed issue that would cause incorrect bullet impact effects when shooting near water
        Fixed Ju-87 Stuka Gunner Seat firing visual effects not aligning properly with the airplane
        Shifted PSO-1 Scope forward on AN94 to prevent clipping into screen while idle
        Fixed skinning issues for several PP-29 Weapon Skins

    Maps

        Over 150 individual fixes, small changes, and improvements across all of our Maps
        Improved level geometry issues across all levels addressing issues such players getting snagged or trapped
        Resolved multiple spawning issues
        Resolved visual glitches such as lens flare, visible seams in skydome
        Resolved a large number of collision and placement issues
        Addressed issues affecting local audio placement in multiple Maps

    Battlefield Hazard Zone

        Made improvements to visual presentation of Dark Market Credits
        Modified the Squad and Player Screen to remove enemy squad names
        Modified the Scoreboard to no longer show connected enemy players
        Added additional flares to Extraction Zone, offering players better visibility of extraction area, as well as providing additional cover
        Added new spawn locations for initial Data Capsules
        Increased the amount of Data Drives initial Data Capsules can contain
        Made improvements to the Data Drive Scanner's accuracy and enemy identification
        Resolved an issue where two teams could extract simultaneously
        Resolved warnings to alert players they're being scanned sometimes not appearing
        Made it easier to interact with Data Drive pick-ups
        Added a distance read-out for the next available Extraction Point
        Improved the end-of-round camera placement
        The « Modify » button in the lobby now takes you back to the Perk tab
        Initial Data Capsules now only spawn a maximum of 4-6 Opposing Forces
        Drones inside the extraction Condor will now be destroyed upon leaving
        Added XP for completely eliminating an enemy squad
        The Redeploy icon is now part of the soldier and vehicle world icon
        Fixed players sometimes being able to pick up more than their max capacity of Data Drives
        Fixed instances where the Round Bonus XP was inaccurate and the End of Round was not triggering correctly
        Fixed an issue where the countdown in the lobby would not start if the player was tabbed out
        Reduced width of lobby summary information
        Added an animation and audio cue when the player's Remaining Balance changes in the lobby
        Combined Tactical Items tab into a single tab in the lobby
        Made lock icon visuals more clear while in the lobby
        Added an option to Quit from the waiting for players to join and pre-round lobby menu
        Fixed an issue in the lobby that made it difficult to understand what Tactical Items are being selected
        Fixed an issue where voice over would get cut off too early at the end of round
        Fixed issues with voice over heard by extracting players
        Fixed issues with random audio triggers for the Data Drive Scanner
        Fixed missing music when squad gets eliminated

    Battlefield Portal

        Added Server Info for the Pause Menu
        Added support for reporting a server from the Pause Menu
        Added support for server admins to write periodic server messages
        Simplified the Server Settings screen design
        Fixed an issue where bullet spread would be too high when trying to fire while zoomed right after sprinting for some Portal weapons
        Fixed maximum human players displaying incorrectly in the Modifiers Tab for FFA game modes
        Added different loading music based on which Portal map is loading
        Setting a low Max Health multiplier for vehicles will no longer cause them to spawn in on fire
        Aircraft within Portal now display their equipped missiles and bombs correctly
        Added a UI indicator for Rush to show when the next sector will start
        Fixed a visual issue while reloading several Launchers (RPG-7, SMAW, Bazooka, Panzerschreck)

    Builder additions

        Rush game mode layouts for all 2042 All-Out Warfare maps (through Portal)
        New official Vehicle Team Deathmatch game mode
        New official Team & FFA Gun Master templates
        New official Infection template

    Rules Editor

        Added the ability to detect what players were killed with in order to apply additional Logic
        Enable the portal SetTeamId block to be usable with AI

    Battlefield 1942

        Fixed spotting issues for the Binoculars
        Fixed an issue that caused the M3 Halftrack and Sd. Kfz 251 Halftrack to sometimes dip into the terrain
        Fixed an issue that caused the 9K22 Tunguska-M to take too much damage from some vehicle MG's

    Battlefield: Bad Company 2

        Improved the M416 reload animation
        The Tracer Dart now locks successfully on tagged vehicle
        Mortar Strike can no longer be fired while not zoomed
        Additional tuning to the UAV-1

    Battlefield 3

        Fixed a bug that could cause the M3A3 Bradley primary and APFSDS-T Shells to continue firing uninterrupted
        Fixed a bug that prevented the SOFLAM and MAV gadgets maintaining their previous aim direction when a player re-entered them
        Fixed a bug that caused the MAV, EOD Bot and SOFLAM gadgets to show a preview model after it had already been placed
        Added new and classic voice over lines for damaging/killing an enemy with a Defibrillator using BF3 Assault characters
        The Mi-28 Havoc and AH-64 Apache Rocket Pods now have the same reload time
        EOD Bot now has a Vehicle Status Icon to assist with driver orientation
        Rebalanced the Su-35BM Flanker-E to match the health of other jets
        The FGM-148 Javelin now has two distinct firing types
        Balancing pass on C-RAM and Pantsir stationary
        Increased the reload time for Guided Rocket
        Fixed passive spotting issues for the MAV

    UX Improvements

        Made a series of visual, audio, and gameplay improvements to weapons, vehicles, and gadgets
        Improved the Plus Menu customization experience
        Fixed navigational issues on the Player Card Collection screen
        Added a new Options to select damage the indicator color for soldiers and vehicles
        Added a new crosshair option to change damage indicator shape thickness between: Thin - Medium - Thick'
        Replaced the « Accessibility » button in the Experience Selection with « Accessibility & Options »
        Fixed the color picker preview in Options menu often showing black, instead of the actual color
        Pinged objects now remain visible when occluded

    Conquest

        Tuned information spamming in Conquest, reducing the amount of messages that appear in the world log. In particular we reduced messages about flag state changes so that they're not as distracting

    Breakthrough

        Tuned capture times for Breakthrough
        Improved out of bounds defender spawning in Breakthrough to ensure easier safe spawning
        Made improvements to the Breakthrough UI to enable you to better track round progress in the form of a Game Mode Widget
        The Game Mode Widget inside the Scoreboard has been updated to put emphasis on sectors and attackers reinforcements. Note that it only displays while playing Breakthrough and Rush
        Elapsed time is now added and trackable in both the Scoreboard & Deploy Screen.
        Added a pulsating effect on the Team 1 (attacker) score and progress bar when their tickets are =< 25% of their initial tickets. This is also present in the GMW in the HUD, Scoreboard and Deploy Screen for both Rush and Breakthrough
        Made UI improvements to indicate when the attacking team has reached the last sector
        Made UI improvements to indicate when the defending team loses a sector
        Fixed an issue that could cause the End of Round screen to display inaccurate scores for the attacking team

    Dynamic World Improvements

        Addressed issues for VFX affecting late-joiners
        Made improvements to correctly align the bridge behavior on Kaleidoscope for late joiners to the match
        Made improvements to correctly align the destructive silos state for late joiners in Renewal and Orbital
        Improved interaction of SG-36 Sentry Gun and elevators
        Quality of Life fixes and improvements to interact prompts
        Tornado and smoke visual effect improvements
        Resolved a large number of collision issues with large scale animation events
        Improved location-based sandstorm audio experience
        Improvements to destruction audio
        Adjusted the timing for automatic doors

    HUD

        Added a UI element that shows nearby players that can revive you within 50m when downed
        Added a UI element that shows incoming revivers when downed and pinged by a player that intends to revive you
        When low on ammo or health, nearby friendly players within 50m will now show a resource icon above their head indicating that they can provide you with health or ammo
        Increased Big Map Resolution for improved navigation
        Added health bars on enemy vehicles (up to 200m) and enemy soldiers when looked at (up to 50m)
        All player world icons now scale over distance, making them smaller when far away in an effort to reduce icons cluttering the screen
        Time before revive completion is now visible for the downed player when being revived
        Fixed an issue where friendly player icons would sometimes not be hidden behind walls, which caused screen clutter
        Fixed an issue where friendly soldiers are missing their blue UI icons when a player is in a downed state
        Fixed an issue where some player names don't show when looking at multiple soldiers or vehicles next to each other
        Changed the visibility behavior of the fire mode icon in the HUD. By default, the fire mode icon is now visible if it is currently possible to change fire-mode. The behavior can be changed to allow the fire mode icon to always be visible (even if it's not possible to change fire mode) or turned off. The option is called « Fire Mode Indicator » under « HUD » Options
        Added an option that allows for the disabling of the button prompts visible in the HUD
        Added message about which player healed you when getting healed by other players
        Added message about which player shared ammo when getting ammo from other players
        Fixed an issue where IFF markers on squad members do not change with colorblind option
        Improved visibility of IFF marks over distances
        Fixed an issue where IFF markers would not be visible when using low video settings
        Fixed an issue where the HUD/UI sometimes wasn't visible when joining a Portal game after quitting the previous Portal match
        Reload UI hints now stop pulsating after 4 seconds
        Added an option to show or hide button prompts in the HUD
        Added an option to show or hide the Reactive hints in the HUD (reload, low on ammo etc…)
        Added an option to customize the visibility of the fire mode indicator's prompt and icon in the HUD (When available, Always ON, ADS Only)

    Bots

        Fixed issue where Bots sometimes didn't revive players
        Improved Bots helicopter handling
        Improved Bots combat behaviors
        Improved Bots gamemode behaviors

    Audio

        Improved reliability of various ability sounds when offscreen, such as reiving, SOB-8 Ballistic Shield, flares, wingsuit, parachute, vehicle smoke discharges and system repairs
        Improved weapon audio for enemies firing at the player, including at a distance
        Switched lock-on warning sound with incoming missile warning sound
        Tweaked audio during End of Round
        Added a ping sound for « Request Revive » to help mark your location
        Tweaked the sound when pinging a downed friendly player
        Made improvements to ground vehicle gear shifts and suspension sounds
        Warning and Transmission sounds will no longer repeat on vehicle low health
        Switched locked on warning sound with incoming missile warning sound
        Added audio for damaged engine fires on vehicles
        It's now easier to hear the LCAA Hovercraft when it's behind players

    Specialists
    Angel

        Loadout Crate
            Players that require armor and can receive it now have a white outline around them to indicate that the magnetism will throw the armor to the outlined player.
            When using the Loadout Crate, players can now scroll if more than 4 loadouts are available
            Visual effects and polish on destruction and despawning of Loadout Crate
            The cooldown for the resupply action on the Loadout Crate is now shared between Loadout Crates
            Added a unique sound when picking up armor
            Added the ability to self-apply armor with Angel's Supply Bag
            Loadout Crate can now no longer be called-in when underneath tall buildings
            Added a hand gesture animation when placing the Loadout Crate
            Angels armor and ammo supply pouch now auto targets towards friendlies with low ammo and not only low armor

    Irish

        Fixed an issue where switching to Irish via Portals SetPlayersSoldier command would cause the Deployable Cover ability to not play any animations
        Updated Irish's gadget preview video found on the « More Info » screen
        DCS Deployable Cover
            Fixed an issue where the DCS Deployable Cover Minimap Icon was not displayed correctly
            Improved reliability of the DCS Deployable Cover's deployable placement allowing placement on more angled surfaces

    Dozer

        SOB-8 Ballistic Shield
            Fixed an issue where the SOB-8 Ballistic Shield didn't block bullets when inside an elevator.
            Fixed an issue where Dozer would not be targeted by Boris's SG-36 Sentry Gun and AI ignoring the user while having a SOB-8 Ballistic Shield equipped.
            Fixed an issue where players couldn't enter vehicles while the SOB-8 Ballistic Shield was equipped
            Fixed an issue where reviving is hard to perform while having the SOB-8 Ballistic Shield equipped
            Fixed an issue where killing a player with the SOB-8 Ballistic Shield would also take the victim's dogtag.
            Fixed an issue where players were flung up in the air after being melee'd by Dozers with his shield equipped
            Fixed a bug where Dozer could steal a takedown kill from friendlies using shield bash
            Reduced Dozer's deflection damage from his shield
            Removed the headshot multiplier from Dozer's deflection damage

    Rao

        Cyber Warfare Suite
            Added a short grace period for Rao's Cyber Warfare Suite when something occludes the target being hacked. This will help most frequently when trying to hack vehicles that may be driving in front of trees
            Fixed issue where the Cyber Warfare Suite would trigger « Enemy Hacked » voice over without eligible enemies being present

    Paik

        EMG-X Scanner
            Added a sound effect for the victims being scanned by the EMG-X Scanner
            Fixed missing sound for AR-Scanner when owner of ability is out of view
            The EMG-X Scanner should now be able to spot targets above or below Paik.
            Disabled the usage of EMG-X Scanner while inside vehicles
            Fixed the EMG-X Scanner's « target found » audio effect not working for targets beyond 20m

    Casper

        OV-P Recon Drone
            Fixed an issue where user is unable to deploy the OV-P Recon Drone while in a prone position
            Improved the visibility of Enemy Recon Drones; they now have lights making them easier to see
            Players now switch back to their previous weapon after exiting the OV-P Recon Drone
            Updated OV-P Recon Drone EMP hint message to clarify that firing requires a lock on
            Increased the range of the EMP on the OV-P Recon Drone
            Fixed an issue where Casper's OV-P Recon Drone is sometimes unable to lock onto enemy targets
            Increased the OV-P Recon Drone's movement speed
            Increased the OV-P Recon Drone's hitbox size to make it easier to hit.
            Adjusted the « near drone » spotting distance
            Adjusted the size of the spotting area when controlling the drone's camera view.

    Boris

        SG-36 Sentry Gun
            The SG-36 Sentry Gun will now be destroyed when the owner dies instead of when the owner is downed
            Fixed an issue where Boris' SG-36 Sentry Gun would not be able to acquire targets that are near a vehicle

    Sundance

        Moved Sundance's scatter grenade to detonate after first bounce to allow victims the chance to move away if they are thrown at low altitude
        Wingsuit
            Fixed an issue where the repair tool crosshair was visible in the wingsuit when you entered the wingsuit whilst having the repair tool equipped
            Fixed an issue when undeploying and then deploying the Wingsuit can cause 1p view while flying
        Grenade Belt
            Fixed an issue where the Sundance's Anti-Armor grenade could get stuck circling in air after the targeted vehicle deploys counter-measures or attempt to target another vehicle instead
            Adjusted the behavior of Sundance's splitter fragment grenades to bounce once before detonating

    Falck

        S21 Syrette Pistol
            Added Lock On and Lock Off sounds for S21 Syrette Pistol for when a target is designated by the magnetism of the S21 Syrette Pistol
            Players that require health and can receive it now have a white outline around them to indicate that the magnetism will fire at the outlined target.
            Added healing VFX for when you're being healed by the S21 Syrette Pistol
            Added sound feedback for when being healed by the S21 Syrette Pistol

    Mackay

        Grappling Hook
            Fixed an issue where the Grappling Hook rope got misaligned in front of the gadget after changing FOV settings
            Fixed the vault after the Grappling Hook animation where it could cause camera jerks or provide no animation at all
            Reduced damage of the Grapple Gun

    Vehicles

        Fixed issue where missile countermeasures sometimes didn't work, causing missiles to not blow up and instead reacquire the same target
        Made exit position from vehicles more consistent
        Made improvements to controller vibration for vehicles
        Fixed an issue where the MD540 Nightbird Mounted 20mm Cannons hitting the ground can appear frozen
        Balanced MD540 Nightbird Mounted Miniguns spread buildup and convergence
        AH-64GX Apache Warchief & KA-520 Super Hokum 127mm Anti-Vehicle Rocket Packs will no longer have blast impulse upon firing
        Fixed an issue where a player driving the LCAA Hovercraft can not be shot through the front window
        Fixed the F-35E Panther repair system ability missing from customisation
        Added an option to have vehicle boost as toggle or hold
        Fixed an issue where vehicles took double damage when getting hit through glass
        Improved TOW Missile Projectiles flying behavior
        Removed blast impulse on Attack Helicopters Anti Vehicle Rocket which caused nudging of vehicles on hit
        Fixed instances where vehicles sometimes would become stuck on world geometry
        Fixed an issue which prevented the Ranger from turning into a ragdoll when destroyed. Destroying the Ranger will look a lot more natural now.
        Fixed a bug where Ranger would lose connection to player who called them in after being downed
        Fixed some wheeled vehicles continuing to roll backwards when reverse is released
        Adjusted FOV sense of speed effect on vehicles
        Land vehicles could sometimes get « stuck » when driving on top of something that makes all or most of the wheels lose contact with the ground. It should now be easier to become unstuck from these situations by giving normal throttle and steering input
        Fixed kill camera going under ground when killed in a vehicle

    Weapons

        Fixed some issues that prevented visual hits from registering when firing on an enemy target. Note: further improvements are still being investigated
        Fixed the 8X Scope having a faster ADS time than the others
        Fixed M44 revolver chambering an extra bullet; it will now correctly reload 5 bullets instead of 6.
        Fixed an issue where a soldier is unable to shoot after getting hacked while in a vehicle
        Reduced switch back to weapon delay after throwing grenade
        Fixed an exploit that allowed to have unlimited ammo and rapid-fire grenades from the 40mm Underbarrel Attachments
        The 40mm AP projectile no longer incorrectly shows a proximity indicator
        Ammunition can now be supplied to 40mm Underbarrel Attachments and their different ammunition types
        Adjusted reticle position and brightness on PK-A and Kobra, making these optics easier to use

    NTW-50

        Reduced effectiveness of the NTW-50 against vehicles
        Anti Materiel Rounds magazine size increased to 5
        Lowered Anti Materiel Rounds damage multiplier against heavy vehicles
        Lowered Anti Materiel Heavy Rounds damage multiplier against all vehicles

    Gadgets

        Gadgets no longer pause their cooldown when the player enters a vehicle
        Gadgets will move with elevators rather than getting destroyed
        Carl Gustaf, RPG, Wildcat AA missiles, Bolte missile barrage will not re-lock onto vehicles if they have been flared
        Adjusted glass on Orbital to allow grenades to pass through windows instead of bouncing back at players

    CG Recoilless M5

        Fixed a bug where the CG Recoilless M5 would not lose its lock on to enemy air vehicles when locked on via SOFLAM Designator and the target deployed countermeasures
        Adjusted range finder and time of flight information on the Recoilless M5 to better mirror its proper gameplay capabilities / timings

    C5 Explosive

        Fixed a bug where the C5 Explosive blast damage was sometimes inconsistent when trying to detonate the C5 Explosive on a moving vehicle
        Fixed an issue where the C5 Explosive server and client positions were not correctly synced
        Adjusted the deploy time of the C5 Explosive and reduced the delay before allowing it to be detonated to improve responsiveness.

    SOFLAM Designator

        Fixed an issue where the visual SOFLAM Designator UI elements are still present on the screen when switching to other gadgets while zoomed
        Fixed the SOFLAM Designator's tooltip text being misaligned

    Anti-Tank Mine

        Fixed an issue that caused Mines and other deployables to not trigger sound effects when deployed from inside a vehicle

    Medical Crate and Ammo Crate

        Fixed issue where the Medical Crate healing cooldown was triggered when at Full HP.
        Adjusted Medical and Ammo crates' trajectory to align with the animation of the throw and address jitter
        Improved responsiveness of Medical and Ammo crates deployment. It is now possible to throw them a lot quicker after selecting them
        Fixed an issue where the resupply animation would not play when resupplying gadgets from the Ammo Crate

    Smoke Grenade

        Changed the detonation behavior of the Smoke Grenade; it will now bounce once before detonating
        Fixed an issue where Smoke Grenades could be destroyed by bullets or explosions
        Fixed an issue where the VO was not triggering when an enemy Specialists' Smoke Grenade has been thrown

    Frag Grenade

        Ensured that the grenade warning icon does not draw under certain elements of the HUD like the minimap

    Repair Tool

        Fixed an issue where the Repair Tool can repair vehicles while not facing the vehicle.
        Improved the Repair Tool so that it is quicker to equip and put away

    Insertion Beacon

        Fixed an issue where picking up an Insertion Beacon would not make any sounds.
        EMP now blocks spawning on Insertion Beacons
        Reduced the delay before the Insertion Beacon is placed after throwing it

    FXM-33 AA Missile

        The FXM-33 AA Missile reload sound effect will now appropriately fit the animation of reloading
        Extended the animation of the FXM-33 AA Missile reload

    Soldier

        Added turn in place animations for one-handed and two-handed gadgets
        Proning with your legs dangling in the air will push you off that object, however allowing for time to correct yourself
        Reduced occurrences where Specialists can be seen with low quality animations in the distance
        Adjusted the pose of the legs when falling to avoid legs blocking the view
        Adjusted soldier animations when swimming.
        Various visual adjustments and fixes for Specialists
        Addressed issues where players prone on thin surfaces could be seen floating in the air. They will now tend to fall if the surface is not large enough.
        Fixed a bug where players could get stuck in swimming state on ground
        Fixed missing weapon deploy animation when transitioning from water to land.
        Fixed issues where the soldier would sometimes not properly follow the ground when sliding
        Fixed an issue where jumping would be buffered if holding jump when trying to stand up from crouch or prone pose
        Fixed an issue where it is not possible to look up and down enough while prone on a slope
        Fixed an issue where character hands were not in contact with ladders when FOV was higher than default
        Fixed an issue where you could turn and see your own headless first person body while on ladders
        Fixed an issue where setting the « Always Traversal Sprint » Option would sometimes not allow the player to traversal sprint with the intended speed
        Fixed an issue where attempting to traversal sprint while swimming resulted in an incorrect swimming animation.
        Fixed an issue where your first person soldier would sometimes not play the correct sprint animation
        Fixed an issue where certain vehicle weapons could deal damage to soldiers by damaging the parachute.
        Fixed an issue where your third person animation could get stuck in a prone turn in place loop even though you had stopped turning

    Melee

        Adjusted the timing of sound of takedowns on enemies being prone
        Improved the speed in which the weapon switches when watching another player melee attack
        Decreased the range in which you can melee a player
        You can no longer perform a takedown on a soldier climbing a ladder
        Meleeing unoccupied light vehicles now allows you to slightly push the vehicle which can help when vehicles get stuck.
        Fixed an issue where players sometimes got thrown up in the air while using melee
        Fixed takedowns on enemies lying prone not working from all angles
        Fixed an animation issue while taking down an enemy that is prone on stairs
        Fixed a camera bug for meleeing players while standing on a moving platform
        Fixed a bug where melee attacks in water could put the player in a broken state
        Fixed an issue where players were able to gain velocity by hopping on and off a ladder and hit melee

Cyberpunk 2077 dans les cordes smiley129

I'm your handsome white Jesus motherfucker!
Axelvak

Jooz - 01 Dec 2021

8000 ans de ban smiley54

Very Bad Bit
NapoleonDynamite
SaPRophiLe
VeRSatiL

Le boss de Respawn chez Dicke, bonne nouvelle. Je pensais pas que c'était tant devenu de la merde ce studio smiley69

The Last of Kojimawhore. Viva japan !
Shiff-XT
Yuugen

Cloud - 03 Dec 2021

pepe_feelsgood
La sudation des xbots smiley14

SaPRophiLe
VeRSatiL

"mais on préfère acheter nos jeux à 80$"

Etudiant à la retraite.
kat_suce_pas_les_ours

Je prendrais bien ce nouveau truc de sony si ça se concrétisait. Si c'est aussi dispo sur PS4 bien sûr.

Jooz la looz

Yuugen - 03 Dec 2021

Don't expect Sony to include its big new games day one like Game Pass does

La panique à n'en pas douter !

hichlibedis
hichanbis

Jouer à Motorstorm Pacific Rift sur ma PS5, c'est tout ce que je demande pepe_feelsgood

La Triforce de la sudation
TS_JBG
GR Award 2008 : VRP PC d'Or
Yoplaboom

hichanbis - 04 Dec 2021

Tu pourras jouer à Artic Edge, c'est déjà bien smiley70

Oh là ! Elastico zézette ♪♫
Inspecteur_Gadjo
hichlibedis
hichanbis

Yoplaboom - 04 Dec 2021

Je prends aussi !

Invité(e)
seiken3

Jooz - 04 Dec 2021

Bonne nouvelle histoire que les jeux Sony ne se transforment pas en jeux service comme ceux de MS.

The Last of Kojimawhore. Viva japan !
Shiff-XT


sûrement la faute de tous ces jeux japonais

Ceiling Clott is watching you masturbate
clott

smiley139

Che vais en vacanches en greyche
Grey-Che


smiley114

La Triforce de la sudation
TS_JBG

- Jamais

Un fps testé par puyo smiley11

Invité(e)
seiken3

Puyo il a juste besoin d'une mini map et d'une liste d'objectifs à suivre pour être content.

Le coq volant

16/20 Halo sur JVC xzibit_yo

Et encore ça doit être un avis de fan.

Je me ferai un avis objectif à partir du 8, cimer chef le Game Pass à 1€ pour tester les bouses pepe_feelsgood

J'ai pris cher man !
sherman

Le coq volant - 06 Dec 2021

La gueule du test en plus on sent un enthousiasme fou  xzibit_yo

Oubliez les foulées fébriles lors du crash de la nacelle de survie (Halo : Combat Evolved), l'introduction envoûtante sur Reach avec la Noble Team (Halo Reach) ou l'ambiance fascinante qui se dégage quand Master Chief découvre Requiem (Halo 4). Ici, le joueur combat immédiatement des Parias cachés dans des bâtiments, sans mise en scène particulière.

Au pire des cas, le titre de 343 Industries est passable visuellement. Quand les planètes sont alignées, ou plutôt lorsque le cycle jour-nuit parvient à créer une jolie ambiance crépusculaire, le Zêta Halo est agréable à regarder.

En effet, le joueur se retrouve à accomplir ce qu'il a toujours fait dans un open-world classique, à savoir récupérer des avant-postes (ce qui affiche des objectifs supplémentaires sur le carte), tuer des cibles prioritaires, détruire des tours et sauver des PNJ

À part le cycle jour-nuit, rien ne vient changer les habitudes du joueur lors de l'épopée. Aucun biome différent n'est à signaler alors que le premier Halo sorti il y a 20 ans en possédait au moins quatre (vallées, canyons, sols enneigés, marécages), aucune météo dynamique ne vient distraire la progression. Plus embêtant encore, les objectifs principaux manquent cruellement d'originalité avec des batteries de missiles sol-air à détruire et des balises nichées aux quatre coins de la map à activer pour ouvrir une structure Forerunner.

Meme pas jouable à deux, ça fait envie

Edit par sherman (06 Dec 2021)

je me lève le matin que pour les confs de jv
Kotors

Le halo stress toujours  présent 20 ans après le 1 pepe_feelsgood

Edit par Kotors (06 Dec 2021)

Le coq volant
sherman a écrit :

Le coq volant - 06 Dec 2021

En effet, le joueur se retrouve à accomplir ce qu'il a toujours fait dans un open-world classique, à savoir récupérer des avant-postes (ce qui affiche des objectifs supplémentaires sur le carte), tuer des cibles prioritaires, détruire des tours et sauver des PNJ

Ah en plus c'est un open world j'avais pas suivi ce détail pepe_stress

Je vais m'éclater à faire de la quête générique pepe_stress et pourtant je suis quasi fan de Ubisoft (fini Far Cry 4 et Assassin's Creed Unity récemment)