➔ knot084 - 07 Nov 2019
Essaye de prendre les mêmes paramètres (fichier "system" dans document>rockstar>rdr2>setting) :
<?xml version="1.0" encoding="UTF-8"?><rage__fwuiSystemSettingsCollection> <version value="35" /> <configSource>kSettingsConfig_Auto</configSource> <graphics> <tessellation>kSettingLevel_Ultra</tessellation> <shadowQuality>kSettingLevel_High</shadowQuality> <farShadowQuality>kSettingLevel_High</farShadowQuality> <reflectionQuality>kSettingLevel_High</reflectionQuality> <mirrorQuality>kSettingLevel_High</mirrorQuality> <ssao>kSettingLevel_Medium</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_Medium</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Custom</volumetricsQuality> <lightingQuality>kSettingLevel_High</lightingQuality> <ambientLightingQuality>kSettingLevel_High</ambientLightingQuality> <anisotropicFiltering value="4" /> <taa>kSettingLevel_High</taa> <fxaaEnabled value="false" /> <msaa value="0" /> <graphicsQualityPreset value="1.000000" /> </graphics> <advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="true" /> <shadowSoftShadows>kSettingLevel_High</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_High</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_High</waterReflectionQuality> <waterSimulationQuality value="2" /> <waterLightingQuality>kSettingLevel_Ultra</waterLightingQuality> <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows> <shadowParticleShadows value="true" /> <shadowLongShadows value="true" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="0.660000" /> <directionalScreenSpaceShadowQuality value="0.660000" /> <ambientMaskVolumesHighPrecision value="true" /> <scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_High</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="false" /> <terrainShadowQuality>kSettingLevel_High</terrainShadowQuality> <damageModelsDisabled value="false" /> <decalQuality>kSettingLevel_High</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="true" /> <POMQuality>kSettingLevel_High</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="1.000000" /> <grassLod value="2.000000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="1.000000" /> <treeQuality>kSettingLevel_Ultra</treeQuality> <deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="15" /> <screenWidth value="3840" /> <screenHeight value="2160" /> <refreshRateIndex value="6" /> <refreshRateNumerator value="144" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA GeForce RTX 2080</videoCardDescription></rage__fwuiSystemSettingsCollection>
<rage__fwuiSystemSettingsCollection> <version value="35" /> <configSource>kSettingsConfig_Auto</configSource> <graphics> <tessellation>kSettingLevel_Ultra</tessellation> <shadowQuality>kSettingLevel_High</shadowQuality> <farShadowQuality>kSettingLevel_High</farShadowQuality> <reflectionQuality>kSettingLevel_High</reflectionQuality> <mirrorQuality>kSettingLevel_High</mirrorQuality> <ssao>kSettingLevel_Medium</ssao> <textureQuality>kSettingLevel_Ultra</textureQuality> <particleQuality>kSettingLevel_Medium</particleQuality> <waterQuality>kSettingLevel_Custom</waterQuality> <volumetricsQuality>kSettingLevel_Custom</volumetricsQuality> <lightingQuality>kSettingLevel_High</lightingQuality> <ambientLightingQuality>kSettingLevel_High</ambientLightingQuality> <anisotropicFiltering value="4" /> <taa>kSettingLevel_High</taa> <fxaaEnabled value="false" /> <msaa value="0" /> <graphicsQualityPreset value="1.000000" /> </graphics> <advancedGraphics> <API>kSettingAPI_Vulkan</API> <locked value="false" /> <asyncComputeEnabled value="false" /> <transferQueuesEnabled value="true" /> <shadowSoftShadows>kSettingLevel_High</shadowSoftShadows> <motionBlur value="false" /> <motionBlurLimit value="16.000000" /> <particleLightingQuality>kSettingLevel_Medium</particleLightingQuality> <waterReflectionSSR value="true" /> <waterRefractionQuality>kSettingLevel_High</waterRefractionQuality> <waterReflectionQuality>kSettingLevel_High</waterReflectionQuality> <waterSimulationQuality value="2" /> <waterLightingQuality>kSettingLevel_Ultra</waterLightingQuality> <furDisplayQuality>kSettingLevel_Medium</furDisplayQuality> <maxTexUpgradesPerFrame value="5" /> <shadowGrassShadows>kSettingLevel_Medium</shadowGrassShadows> <shadowParticleShadows value="true" /> <shadowLongShadows value="true" /> <directionalShadowsAlpha value="false" /> <worldHeightShadowQuality value="0.660000" /> <directionalScreenSpaceShadowQuality value="0.660000" /> <ambientMaskVolumesHighPrecision value="true" /> <scatteringVolumeQuality>kSettingLevel_Medium</scatteringVolumeQuality> <volumetricsRaymarchQuality>kSettingLevel_High</volumetricsRaymarchQuality> <volumetricsLightingQuality>kSettingLevel_High</volumetricsLightingQuality> <volumetricsRaymarchResolutionUnclamped value="false" /> <terrainShadowQuality>kSettingLevel_High</terrainShadowQuality> <damageModelsDisabled value="false" /> <decalQuality>kSettingLevel_High</decalQuality> <ssaoFullScreenEnabled value="false" /> <ssaoType value="0" /> <ssdoSampleCount value="4" /> <ssdoUseDualRadii value="false" /> <ssdoResolution>kSettingLevel_Low</ssdoResolution> <ssdoTAABlendEnabled value="true" /> <ssroSampleCount value="2" /> <snowGlints value="true" /> <POMQuality>kSettingLevel_High</POMQuality> <probeRelightEveryFrame value="false" /> <scalingMode>kSettingScale_Mode1o1</scalingMode> <reflectionMSAA value="0" /> <lodScale value="1.000000" /> <grassLod value="2.000000" /> <pedLodBias value="0.000000" /> <vehicleLodBias value="0.000000" /> <sharpenIntensity value="1.000000" /> <treeQuality>kSettingLevel_Ultra</treeQuality> <deepsurfaceQuality>kSettingLevel_Ultra</deepsurfaceQuality> </advancedGraphics> <video> <adapterIndex value="0" /> <outputIndex value="0" /> <resolutionIndex value="15" /> <screenWidth value="3840" /> <screenHeight value="2160" /> <refreshRateIndex value="6" /> <refreshRateNumerator value="144" /> <refreshRateDenominator value="1" /> <windowed value="0" /> <vSync value="0" /> <tripleBuffered value="false" /> <pauseOnFocusLoss value="false" /> <constrainMousePointer value="false" /> </video> <videoCardDescription>NVIDIA GeForce RTX 2080</videoCardDescription></rage__fwuiSystemSettingsCollection>
Grey-Che (08 Nov 2019)