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https://github.com/djyt/cannonball/wiki … all-Manual

Cannonball is a program which allows you to play an enhanced version of Yu Suzuki's seminal arcade racer, OutRun, on a variety of systems.

Cannonball is not an emulator; it is a complete rewrite of the original game into portable C++.


Enhancements

60 fps gameplay (smoother than the original game)

True widescreen mode (extend the play area by 25%)

High Resolution mode (improves sprite scaling)

New Camera Views

Time Trial Mode (Beat your time on a chosen level)

Continuous Mode (Play all 15 stages sequentially)

Western, Japanese & Prototype Track Support

Support for Custom Tracks from LayOut

Customisable Music

Toggle Fixed Audio ROM

High Score Saving

Analog and Digital Controllers Supported

Force Feedback / Haptic Support (Windows Only)

Automatic gear change

Cheats (No Traffic, Infinite Time)

Optional Attract Mode AI Improvements

More level objects


et pour la science, plus d'infos sur visiblement les 3 ffb existants d'outrun selon la borne supporté par le soft :

Force Feedback

Cannonball provides support for force feedback devices on Windows only.

Firstly, some background; the original OutRun arcade machines provide feedback in three ways:

The mini-upright offers the most basic feedback. During a crash, or when driving off-road, the end of the steering column is struck repeatedly. This causes the wheel to vibrate outwards in a crude manner.

The deluxe upright is somewhat more sophisticated. The steering assembly is mounted on a moveable layer. This layer, and therefore the steering column, is shifted left and right at varying speeds by a motor.

The deluxe sitdown is different yet again. The steering wheel is not connected to a motor mechanism at all. Instead, the entire unit rolls left and right based on your cornering speed, driving off-road and crashing.

On all machines, the wheel is centred by a pair of strong springs.

Cannonball ports the deluxe sitdown motor code. Instead of connecting it to a giant moving seat, the forces are channelled directly to the wheel. This results in both appropriate cornering forces and vibrations on impact. The codebase was not intended to be used in this way, so the results may not be perfect. And the benefits of force feedback will vary depending on your hardware and configuration options.

Force Feedback is one of the more complex areas of Cannonball to configure correctly. Here is what you need to do:

Peach (01 Jan 2019)