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fortunatus - 20 Oct 2009

a écrit :

Name: Knight
Starting Equipment: Long Sword, Mail Breaker(a sort of short stabbing blade), Kite Shield, Fluted Armor
Basic Info: Good defense and offense, but low Luck stat means items won't drop as often, this is the slow clunky character that turns the lay person off of the game

Name: Crusader
Starting Equipment: Mace, Heater Shield, Chain Armor
Basic Info: Uses Miracle magic, has a high defensive power, good damage boost via strength, but won't be able to use certain weapons with any proficiency

Name: Thief
Starting Equipment: Dagger, Buckler, Shortbow, (I think they get the Black Leather set too, but I'm not positive)
Basic Info: High agility helps them parry attacks and move around an enemy for critical strikes, high lucks means plenty of items will drop(e.g. you might get 5 herbs from a basic enemy), can also learn magic spells easily, a fun class for proficient players

Name: Magician
Starting Equipment: Short Sword, Leather Shield, Catalyst of Wood
Basic Info: Main magic class, but lacks the passive MP regeneration item of the Noble class, starts with Veil of Water to reduce fire damage and what I'll call Gout of Flame(a stream of fire), this is among the tougher classes to start with

Name: Sanctuary Knight
Starting Equipment: Halberd, Heater Shield, Talisman of God
Basic Info: Strong in both offense and defense, and can use Miracle magic, but very low intellect(you won't be learning regular spells any time soon), and low luck as well

Name: Soldier
Starting Equipment: Broadsword, Short Spear, Iron Shield, Plate Armor
Basic Info: The basic balanced class, balanced stats with highs in physical stats at expense of intellect, those who want an easier time at the game might consider this class

Name: Wanderer
Starting Equipment: Falchion(wide arc attacks for a blade), Dagger, Wooden Shield, Leather Armor
Basic Info: A hybrid of the Thief class, very high Agility provides a better offense, but you don't have ready access to magic

Name: Barbarian
Starting Equipment: [2] Clubs(wooden), Wooden Shield, naked save for sandals and 'short shorts'
Basic Info: Highest HP and bonus to offense, good stamina too, but zero armor means you take damage even when defending

Name: Noble
Starting Equipment: Catalyst of Silver, Rapier, Buckler, Incense Ring(enables passive MP regeneration)
Basic Info: Imagine a Thief hybrid, but with low luck and instead having the ability to bomb the hell out of enemies with offensive magic(Soul Arrow by default), extremely easy class to play in large areas but you'll need proficiency to survive getting mobbed in tight spaces

Name: Hunter/Ranger
Starting Equipment: Longbow, Battle Axe(don't ask...), Leather Shield, Leather Armor
Basic Info: Small boosts to Luck and most stats make this a fairly balanced class overall, you can melee or use the bow with proficiency(bows can also be aimed first person, and have some zoom ability), consider this as an alternative class to the soldier if you enjoy ranged classes

Sinon par expérience, je te déconseille vraiment de commencer par un voleur. Le soucis c'est que vue la difficulté du jeu, le voleur à des stats peu intéressantes au début du jeu.

Son seul avantage à mes yeux, c'est le fait que il a beaucoup de points en "chance", ce qui lui permet d'obtenir pleins d'herbes et autres objets lâchés par les ennemies.

Pour le Mage, pas encore testé.